Download Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy by Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, Visit PDF

By Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, Visit Amazon's James Wyatt Page, search results, Learn about Author Central, James Wyatt,

Heroes must be ready for something, this means that having the suitable guns and kit to be had perpetually. The well-stocked pages of this publication carry a powerful stock of item to get you into and out of all demeanour of difficulty, including:A caravanload of apparatus, exchange items, alchemical goods, poisons, mounts, and autos. Over 230 magic guns and armors, akin to the flameshroud awl, lance of the endless cost, and vampire hunter armor. Over a hundred twenty five magic goods, together with new artifacts, reminiscent of elixir armor, earrings of the hive brain, the ghost rod, and the bag of unending caltrops. principles for automobile wrestle on land, sea, and air. inside of those pages, avid gamers and Dungeon Masters will locate what they should outfit their characters for almost each contingency.To use this accent, a Dungeon grasp additionally wishes the Player’s instruction manual and the Dungeon Master’s advisor. A participant wishes in basic terms the Player’s instruction manual.

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Extra resources for Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)

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Hickory nuts 200 gp/lb. Lotus 100 gp/oz. Maple sugar 75 gp/gal. Paprika 30 gp/oz. Pimento 40 gp/oz. Pineapple 150 gp/lb. Sarsaparilla 10 gp/oz. Tobacco 5 sp/lb. Vanilla 75 gp/oz. Walnuts, 100 gp/lb. black Unique Beer, Ale, and Mead Item Cost per Gallon Dragonbite bitter 15 gp Dwarfhead stout 30 gp Mead, elven 60 gp Golden light, 10 gp gnome Thudrud, goblin 2 gp Pulsch brown ale 8 gp Unique Wines Item Cost per Bottle Frostwine 40 gp Aleeian wine, 100 gp elven Garnet wine, 90 gp dwarven Mushroom 20–135 gp wine Spiderblood, 150 gp drow Unique Spirits Item Cost per Bottle Frenzywater 15 gp Moondrop, 220 gp elven Kragg, orc 30 gp bizarre process involving fresh dew and moonlight.

Setting flammable items alight requires more contact than just an attack. To light a flammable item requires a full-round action if the item is unattended or a successful grapple check against the opponent wearing or using the item. If your opponent breaks the grapple before your next action, no items catch fire. If you don’t release the grapple on your next action, any flammable item you wear or carry also catches fire. Bullet, Acid: These hollow glass sling bullets are filled with acid. When they strike a target, they immediately shatter, dealing 1d4 points of acid damage in addition to the normal damage from the sling bullet.

1 sp–1 gp Alchemical materials, rare 1 oz. 2 gp–10 gp Alchemical materials, exotic 1 oz. 11 gp–25+ gp Arcane material, rare 3 lb. 1 gp–5 gp Arcane material, exotic 1 oz. 6 gp–25 gp Arcane material, unique 1 oz. 25 gp–100+ gp Cosmetics, common 1 oz. 1 cp–1 sp Cosmetics, unusual 1 oz. 2 sp–1 gp Cosmetics, rare 1 oz. 2 gp–10 gp Cosmetics, exotic 1 oz. 11gp–25+ gp Dried goods, common 1 lb. 1 sp–5 sp Dried goods, unusual 1 lb. 6 sp–15 sp Dried goods, rare 1 lb. 15 sp–25+ sp Fabric, common 50 lb. 1 sp–1 gp Fabric, fine 50 lb.

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