By Mike McShaffry, David Graham
Welcome to online game Coding entire, Fourth version, the latest variation of the fundamental, hands-on consultant to constructing commercial-quality video games. Written by way of veteran video game programmers, the ebook examines the full video game improvement method and all of the special demanding situations linked to making a video game. during this first-class creation to video game structure, you'll discover all of the significant subsystems of recent video game engines and study expert recommendations utilized in genuine video games, in addition to Teapot Wars, a video game created particularly for this publication. This up-to-date fourth variation makes use of the most recent types of DirectX and visible Studio, and it contains multiplied bankruptcy insurance of video game actors, AI, shader programming, LUA scripting, the C# editor, and different very important updates to each bankruptcy. the entire code and examples offered were confirmed and utilized in advertisement games, and the e-book is filled with precious top practices, specialist advice and tips, and cautionary suggestion.
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Additional info for Game Coding Complete (4th Edition)
Getting Help The Help menu in Android Studio has several useful menu items. Find Action (Ctrl+Shift+A | Cmd+Shift+A) is the command you will use most often to get help in Android Studio. This command activates a dialog box that allows you to search for any feature in Android Studio. Press Ctrl+Shift+A | Cmd+Shift+A and type Show Line Numbers in the search box. Now use your arrow keys to select Settings and press Enter. In the Settings window, choose Editor ➤ Appearance. You should see the Show Line Numbers check box.
Android Studio generates a suggestion list, but none of the variable names is sufficiently descriptive, so type mGreetings instead. a. field), and prefixing class member names with m is the naming convention in Android. Likewise, static class members are prefixed with lowercase s. You are not required to follow this naming convention, but your code will be more easily understood by others if you do. Keep in mind that local (method-scoped) variables do not follow the m and s prefix-naming convention.
Figure 1-33. The Choose Device screen with the physical Android device listed 26 CHAPTER 1: Introducing Android Studio Summary In this chapter, you installed the Java Development Kit, or JDK, and you also installed Android Studio and the Android SDK. You used the New Project Wizard to create a simple app called HelloWorld. Then you created an Android Virtual Device, or AVD. We showed you how to install any required USB drivers. Finally, we showed you how to launch HelloWorld on both an AVD and a physical Android device.