Download Getting Started with CreateJS by Afshin Mehrabani PDF

By Afshin Mehrabani

Layout and advance brilliant lively net functions utilizing CreateJS

lets you layout top-notch internet functions with the best frameworks in line with JavaScript
Illustrates using EaselJS API to customise and improve functionality of complicated applications
offers ideas to universal difficulties confronted via CreateJS users

In Detail
CreateJS is a well-liked, good supported JavaScript library used for online advertising, schooling, gaming, and cartooning.The CreateJS suite includes assorted libraries which are designed to paintings independently or jointly to create wealthy interactive content material on open internet applied sciences on an HTML5 canvas. In CreateJS, the EaselJS API presents recommendations for operating with wealthy photos and interactivity and integrates good with its tweening library; TweenJS.
Starting with the fundamentals of CreateJS, you'll how to create your first operating internet software. you are going to achieve functional adventure of using gains like drag-and-drop, caching, filtering, and portray, to construct visually striking internet applications.
Filled with functional examples and vast descriptions, this e-book begins by way of aiding you with fitting and configuring the CreateJS suite in numerous environments. you are going to then notice the EaselJS API and enforce the elemental items and strategies. you'll development to create animations in CreateJS utilizing TweenJS and should learn how to optimize the functionality of animations for greater rendering in several browsers.
You also will discover ways to use the Vector mask to create a number of layers at the canvas.Finally, you'll achieve the services to enhance your personal net functions, wealthy with gorgeous visible renditions and a hands-on event of operating with CreateJS.
This is a definitive consultant for someone who's making plans to exploit the prolific CreateJS suite to advance compelling net applications.
What you'll research from this book

set up and configure CreateJS
enforce the drag-and-drop interactions
make the most of HTML5 to advance advanced animations with EaselJS and TweenJS
enhance animation rendering with caching techniques
increase images and shapes utilizing filters like hue
construct a UI utilizing CreateJS

This is an in depth, step by step consultant that permits you to optimize the gains of the CreateJS suite and take you forward in the direction of utilizing HTML5 to construct visually lovely internet applications.
Who this ebook is written for
If you're a internet developer with a few adventure in JavaScript improvement, and need to go into the attention-grabbing global of feature-rich web functions with CreateJS, then this ebook is ideal for you.

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Additional resources for Getting Started with CreateJS

Example text

By default it is set as 1, but you can change it. Example of using cache Now it's time to see an example of using the cache method in EaselJS. cache(-25, -25, 50, 50); [ 38 ] Chapter 5 In the first line, we created a shape using the Shape class, filled it with red color, and then rendered it at (0, 0) with a radius of 25. In the third line, you will notice the use of the cache method. In this line, a cache area is created at -25, -25 with a width and height of 50. In order to update the target shape (the shape variable in the above example), you need to call the cache or updateCache method with all new parameters again.

Filters need to be applied to objects that have been cached using the cache method; after that, if the object gets changed again, we should use the cache or updateCache methods to update the shape. update(); In the first line, we have created a shape object; in the next line, we have created a circle with the color red. The next line contains the filter configurations, and in the last line we have cached the object using the cache function. Using the cache method in examples with filtering will not only boost performance but will also apply the filter to the shape and make it work.

After that, the SpriteSheet class was initiated using the configuration, and then we passed the object to the Sprite class to start the animation. The second parameter for the Sprite class defines the starting frameset for animation. Finally, we added the Sprite object to the stage with the addChild method. It's important to add the tick event to the Ticker class and pass the Stage object to it to start the animation; otherwise, you will see a blank screen. Furthermore, using the Ticker class and setFPS method, we can control the ratio of rendering the animation.

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