Download Meta-Programming and Model-Driven Meta-Program Development: by Vytautas Stuikys, Robertas Damasevicius PDF

By Vytautas Stuikys, Robertas Damasevicius

Meta-Programming and Model-Driven Meta-Program improvement: ideas, methods and Techniques offers an total research of meta-programming, concentrating on insights of meta-programming strategies, heterogeneous meta-program improvement approaches within the context of model-driven, feature-based and transformative approaches.

The primary techniques of meta-programming are nonetheless now not completely understood, during this good geared up ebook divided into 3 elements the authors support to deal with this. Chapters comprise: Taxonomy of basic ideas of meta-programming; proposal of structural heterogeneous meta-programming in response to the unique meta-language; Model-driven thought and feature-based modeling to the advance means of meta-programs; identical meta-program adjustments and metrics to judge complexity of feature-based types and meta-programs; number of educational learn case reviews inside of diverse program domain names to experimentally be certain the stability of the investigated approaches.

Both authors are professors at Kaunas collage of know-how with 15 years examine and educating event within the box. Meta-Programming and Model-Driven Meta-Program improvement: rules, approaches and Techniques is geared toward post-graduates in desktop technology and software program engineering and researchers and application process builders wishing to increase their wisdom during this quickly evolving region of technology and technology.

Show description

Read Online or Download Meta-Programming and Model-Driven Meta-Program Development: Principles, Processes and Techniques (Advanced Information and Knowledge Processing) PDF

Best programming books

Start Here! Learn the Kinect API

Ready to profit Kinect programming? begin the following! ™

Learn the basics of programming with the Kinect™ API—and start development apps that use movement monitoring, voice acceptance, and extra. when you have adventure programming with C#—simply commence right here! This publication introduces must-know recommendations and methods via easy-to-follow reasons, examples, and exercises.

Here’s the place you begin studying Kinect
* construct an software to reveal Kinect video in your notebook
* Have Kinect take pictures whilst it detects circulation
* Draw on a working laptop or computer display by means of relocating your finger within the air
* music your physique gestures and use them to manage a application
* Make a software that is familiar with your speech and talks again to you
* Play an element on your personal augmented fact online game
* Create an "air piano" utilizing Kinect with a MIDI machine

Herb Schildt's C++ Programming Cookbook

Your final "How-To" advisor to C++ Programming!
Legendary programming writer Herb Schildt stocks a few of his favourite programming recommendations during this high-powered C++ "cookbook. " geared up for speedy reference, every one "recipe" indicates the way to accomplish a realistic programming activity. A recipe starts with an inventory of key elements (classes, capabilities, and headers) by way of step by step directions that express how you can gather them right into a whole answer. specific discussions clarify the how and why in the back of each one step, and an entire code instance places the recipe into motion. every one recipe ends with an inventory of thoughts and choices that recommend how you can adapt the strategy to healthy a number of events. no matter if you're a newbie or an skilled seasoned, you'll locate recipes which are guaranteed to fulfill your C++ programming urge for food!
Topics comprise:
String dealing with • commonplace Template Library (STL) boxes • Algorithms • functionality items • Binders • Negators • Adaptors • Iterators • I/O • Formatting facts
Learn easy methods to: • Tokenize a null-terminated string • Create a seek and substitute functionality for strings • enforce subtraction for string items • Use the vector, deque, and record series packing containers • Use the box adaptors stack, queue, and priority_queue • Use the map, multimap, set, and multiset associative bins • opposite, rotate, and shuffle a chain • Create a functionality item • Use binders, negators, and iterator adapters • learn and write documents • Use flow iterators to address dossier I/O • Use exceptions to address I/O mistakes • Create customized inserters and extractors • structure date, time, and numeric information • Use elements and the localization library • Overload the [ ], ( ), and -> operators • Create an particular • and lots more and plenty, even more

About Face: The Essentials of Interaction Design (4th Edition)

The basic interplay layout advisor, absolutely revised and up to date for the cellular age approximately Face: The necessities of interplay layout, Fourth version is the most recent replace to the e-book that formed and developed the panorama of interplay layout. This accomplished consultant takes the global shift to smartphones and drugs under consideration.

Real-Time Programming 1992. Preprints of the IFAC Workshop, Bruges, Belgium, 23–26 June 1992

The forty seven papers during this quantity offer an invaluable reference software for the state of the art learn in real-time programming

Extra info for Meta-Programming and Model-Driven Meta-Program Development: Principles, Processes and Techniques (Advanced Information and Knowledge Processing)

Example text

The answer is the higher-level parameterization as a tool to implement generalization or integration in meta-program design (see generalization axis in Fig. 1). Now, we can formulate the next principle of meta-programming. The fifth principle of acquiring knowledge in meta-programming is the integration of the prior separated concepts through the introduction of high-level parameterization enabling to connect concepts of higher and lower levels in some well-established process within the meta-program specification.

The Webster Online Dictionary defines taxonomy as: A systematic arrangement of objects or concepts showing the relations between them, especially one including a hierarchical arrangement of types in which categories of objects are classified as subtypes of more abstract categories, starting from one or a small number of top categories, and descending to more specific types through an arbitrary number of levels. Taxonomy plays a significant role in cognition of any discipline because ‘there is nothing more basic than categorization to our thought, perception, action and speech’ [Lak87].

Further, multiple kinds of concepts may be relevant simultaneously, and they may overlap and interact, as features and classes do. Summarizing the benefits of the approach, we can conclude that the term MDSoC refers to flexible and incremental separation, modularization and integration of software artefacts based on any number of concepts. It overcomes limitations of existing mechanisms by permitting clean separation of multiple, potentially overlapping and interacting concepts simultaneously, with support for on-demand re-modularization to encapsulate new concepts at any time.

Download PDF sample

Rated 4.83 of 5 – based on 13 votes