By Todd Yard, Peter Elst, Sas Jacobs
ActionScript 3.0 is a truly well known new language for the Flash neighborhood to profit, plus it makes object-oriented programming vital, accordingly this re-creation of the easiest promoting and extremely very hot item orientated ActionScript for Flash eight is doubly vital for the neighborhood - they're now compelled to followed OOP methodologies with ActionScript 3.0. This booklet turns out to be useful to any Flash developer desirous to increase their ability in ActionScript 3.0, whether or not they use it inside Flash nine, or Flex 2. Object-Oriented ActionScript 3.0 teaches the idea and perform of object-oriented programming (OOP) with ActionScript 3.0, assuming no critical programming event, and providing sufficient concepts and step-by-step examples to maintain the reader and support them reach their objectives.
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Extra resources for Object-Oriented ActionScript 3.0
It didn’t matter if you drove a Ford, a Chrysler, or a Datsun. All cars have fuel tanks, so this behavior is easy to repeat for any car. OOP calls this concept polymorphism. qxd 6/13/07 1:35 PM Page 9 INTRODUCTION TO OOP Much like cars need fuel to run, I take my daily dose of vitamins by drinking a glass of orange juice at breakfast. This incidentally brings me to a great example showing the concept of polymorphism. 1 Oranges have pulp. Lemons have pulp. Grapefruits have pulp. Cut any of these fruit open, I dare you, and try to scoop out the fruit with a spoon.
0. In the end it is well worth the effort of applying it to your variables, function parameters, and return types. This small additional effort will help you out when it comes to debugging the application in the long run. 0 does have a few things you will want to watch out for. 0 code. 0 PROGRAMMING Declaring variables When you initially declare a variable, you use the var keyword. 0 that you didn’t use that keyword later on in the application when referring to the variable. Doing that would overwrite any datatype that you applied to it using strong typing.
0, but in this latest release it’s much stricter than before: you might not be able to get away with not typing your class properties, arguments, or return types, or in the very least you’ll get compiler warnings telling you you’ve been a bad boy (or girl). Strong typing also contributes greatly to the Flash Player running faster in the new virtual machine. 0, which allows for this tremendous performance increase. 0 bytecode and can only run in this new virtual machine. 0 code communicate with each other, and you’ll have to resort to using something like the LocalConnection class.