By Jesse Decker, Michelle Lyons, Visit Amazon's David Noonan Page, search results, Learn about Author Central, David Noonan,
A brand new D&D sourcebook detailing numerous mountain-dwelling races.Races of Stone presents Dungeons & Dragons® avid gamers with an in-depth examine races that live to tell the tale, lower than, or round mountains within the D&D global. there's wide details at the vintage races of gnomes and dwarves, together with new principles, info for interplay, new spells, and new magic goods attuned to every race. moreover, there are new races, over 20 new status sessions, over forty new feats, new apparatus, and new magic goods.
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Additional info for Races of Stone (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
E N CO U N T E R P 1 : E N T R A N C E P I T Tactics Features of the Area Illumination: Dimly lit. Pit: The pit is 10 feet deep to the top of the pile of bodies, and another 20 feet deep to the bottom, which is hidden beneath the bodies. Squares inside the pit are difficult terrain. Climbing the wall of the pit requires a DC 20 Athletics check. A DC 22 History check reveals that the armor, weapons, and clothing that adorns most of the bodies in the pit dates back to the late Nerath era, circa 300 years ago.
Reﬂex; the target is immobilized (save ends). Web Reaper The ettercap fang guard gains a +2 bonus to attack rolls and deals an extra 2 damage against restrained and immobilized creatures. Web Walker An ettercap ignores the movement eff ects of spider webs and difficult terrain related to spider swarms. Alignment Unaligned Languages — Skills Stealth +9 Str 16 (+5) Dex 14 (+4) Wis 13 (+3) Con 16 (+5) Int 5 (–1) Cha 11 (+2) Equipment leather armor, greataxe Ettercap Webspinner (E) Level 5 Controller Medium natural humanoid (spider) XP 200 Initiative +4 Senses Perception +9 HP 64; Bloodied 32 AC 18; Fortitude 17, Reﬂex 16, Will 16 Resist 10 poison Speed 5, climb 5 (spider climb); see also web walker m Longspear (standard; at-will) ✦ Weapon Reach 2, +10 vs.
If the bear is slain, Camnor gains this bonus to all attacks. The bonus lasts until the end of the encounter. Under Camnor’s command, the dire bear attempts to rush past the adventurers along one edge of the room and attack from behind. It tries to flank with the rampaging plant terror, but it gladly chases and pounces upon poorly equipped adventurers who might make easy prey. It fights to the death in the service of its master. The plant terror uses simple tactics. It rampages forward, eager to attack the intruders.